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Official Intellivision Classic Videogame Website

Between 1979 and 1989, 125 cartridges were released for the Intellivision video game system, including those requiring Intellivoice and/or the Entertainment Computer System (ECS) modules. Games are listed here under their original release titles; some were repackaged (by Sears and INTV Corp.) with slightly different titles to avoid using licensed trademarks. Some of the games in Intellivision Productions, Inc. collections also use slightly different titles for the same reason. Games released by Mattel Electronics before 1983 have the complete official release date listed here along with the release order (#1 through #42). Exact dates from 1983 on and from other companies are unavailable.

Title
Programmer (Company)
Publisher
Release
Notes
ABPA® Backgammon Kevin Miller (APh) Mattel Electronics

Test market: 1979

Official release: Oct 16, 1980 (#13)
 

Also released as "Backgammon"
ADVANCED DUNGEONS & DRAGONS® Cartridge Tom Loughry (APh) Mattel Electronics August 16,1982 (#35) Also identified in some later Mattel Electronics catalogs as "ADVANCED DUNGEONS & DRAGONS® Cloudy Mountain Cartridge"; re-released by Intellivision Productions, Inc. as "Adventure" and as "Crown of Kings" for legal reasons
ADVANCED DUNGEONS & DRAGONS® Treasure Of Tarmin® Cartridge Tom Loughry (APh) Mattel Electronics 1983 Re-released by Intellivision Productions, Inc. as "Minotaur" for legal reasons
Armor Battle Chris Kingsley (APh) Mattel Electronics

Test market: 1979

Official release: Sep 4, 1980 (#7)

One of the original four games released in test markets in 1979
Astrosmash John Sohl (Mattel) Mattel Electronics Oct 15, 1981 (#23) Originally intended to be part of the red-boxed "Action Network; moved at last minute to newly formed blue-boxed "Space Action Network." Labels with white lettering on red had already been printed and were used. When game was reprinted by INTV Corp., black & white labels were used
Atlantis Pat Ransil (Imagic) Imagic 1982
Auto Racing Larry Zwick (APh) Mattel Electronics Oct 3, 1980 (#9) Two versions were released, one with "realistic steering" and one with easier "point in the direction you want to go" steering
B-17 Bomber John Sohl, Bill Fisher & Stephen Roney (Mattel) Mattel Electronics Jul 23, 1982 Requires Intellivoice module
Beamrider David Rolfe (Cheshire) Activision 1983 David Rolfe took the idea for Beamrider from a notebook of ideas kept by friend and former APh workmate Tom Loughry
Beauty and the Beast Wendell Brown (Imagic) Imagic 1982 10
Blockade Runner Steve Willey (Interphase) Interphase 1983
Body Slam: Super Pro Wrestling Steve Ettinger (Realtime) INTV Corporation 1988
Bomb Squad Gene Smith (Mattel) Mattel Electronics Sep 14, 1982 Requires the Intellivoice module
Boxing Tom Loughry (APh) Mattel Electronics Oct 21 1981 (#22)
Bump 'N' Jump® Joe Jacobs & Dennis Clark (Technology Consultants) Mattel Electronics 1983 Based on the Data East arcade game
BurgerTime® Ray Kaestner (Mattel) Mattel Electronics 1983 Based on the Data East arcade game
Buzz Bombers Mike Breen (Mattel) Mattel Electronics 1983
Carnival® unknown Coleco 1982
Centipede® Mark Kennedy (Atari) Atarisoft 1983 19
Championship Tennis Patrick Aubry & John Fiddes (Mattel Electronics France/Nice Ideas) Dextell Ltd. 1985 Uses code originally developed for the unreleased 4-player Super Tennis cartridge for the ECS module
Checkers David Rolfe (APh) Mattel Electronics Sep 17, 1980 (#8) Released in the United Kingdom as "Draughts"
Chip Shot: Super Pro Golf Steve Ettinger (Realtime) INTV Corporation 1987 Golf aficianado Steve Ettinger programmed this game from scratch, unlike other "Super Pro" games that were built on top of previously released Sports games
Commando® John Tomlinson (Realtime) INTV Corporation 1987
Congo Bongo® Mike Noll (Beck-Tech) Sega 1983
Defender® Peter Farson (Atari) Atarisoft 1983
Demon Attack Gary Kato (Imagic) Imagic 1982
Dig Dug® Mark Kennedy (Atari) INTV Corporation 1987 Programmed at Atari by former Mattel programmer Mark Kennedy; game was never debugged nor released by Atari. INTV purchased the rights to debug and release the game
Diner Ray Kaestner (Realtime) INTV Corporation 1987 Sequel to BurgerTime; game mechanics were originally developed for a Masters of the Universe sequel, but were used here instead because rights to BurgerTime were cheaper
Donkey Kong® unknown Coleco 1982
Donkey Kong Jr.® unknown Coleco 1983 30
Dracula Alan Smith (Imagic) Imagic 1983
Dragonfire Alan Smith (Imagic) Imagic 1982
The Dreadnaught Factor Tom Loughry (Cheshire) Activision 1983
The Electric Company® Math Fun Kimo Yap (APh) Mattel Electronics

Test market: 1979

Official release: Oct 16, 1980 (#15)
 

The Electric Company® Word Fun Kevin Miller (APh) Mattel Electronics Nov 5,1980 (#17)
Fathom Dave Durran (Imagic) Imagic 1983
Frog Bog Tom Soulanille (APh) Mattel Electronics May 25,1982 (#32)
Frogger® unknown Parker Brothers 1983
Happy Trails Carol B. Shaw (Activision) Activision 1983
Horse Racing Chris Hawley (APh) Mattel Electronics Oct 3, 1980 (#12) 40
Hover Force Steve Ettinger (Mattel/Realtime) INTV Corporation 1986
Ice Trek Patrick Schmitz (Imagic) Imagic 1983
Jetson's® Way With Words Josh Jeffe (Mattel) Mattel Electronics 1983 Requires the ECS module and Computer Keyboard
Kool-Aid Man® Mark Kennedy (Mattel) Mattel Electronics 1983
Lady Bug® unknown Coleco 1983
Las Vegas Poker & Blackjack David Rolfe (APh) Mattel Electronics

Test market: 1979

Official release:Aug 25, 1980  (#3)

Included with the Master Component 1980-1982, making it the most common Intellivision game (over 2 million copies)
Las Vegas Roulette John Brooks (APh) Mattel Electronics Oct 3, 1980 (#11)
Learning Fun I Mark Urbaniec (Realtime) INTV Corporation 1987
Learning Fun II Dave Warhol (Realtime) INTV Corporation 1987 49
Lock 'N' Chase® Mike Winans (Mattel) Mattel Electronics July, 9, 1982 (#34) Based on the Data East arcade game; original version was 6K, an enhanced 8K version with improved controls was developed by Julie Hoshizaki and released as a runnning change
Loco-Motion® Daniel Bass (Mattel) Mattel Electronics 1983 Based on the Konomi arcade game
Major League® Baseball David Rolfe (APh) Mattel Electronics Sep 4, 1980 (#5) Although not the first released, the first game programmed for the Intellivision console; also released as "Baseball" and "Big League Baseball"
Masters of the Universe®: The Power of He-Man® Ray Kaestner & Rick Koenig (Mattel) Mattel Electronics 1983
Melody Blaster Rick Sinatra (Mattel) Mattel Electronics 1983 Only game released that requires the ECS module and Music Keyboard; originally promoted as a musical version of the popular Astrosmash
Microsurgeon Rick Levine (Imagic) Imagic 1982
Mind Strike David Warhol (Mattel) Mattel Electronics 1983 Requires the ECS module and Computer Keyboard
Mission X® John Tomlinson (Mattel) Mattel Electronics 1983 Based on the Data East arcade game
Motocross Rick Koenig (Mattel) Mattel Electronics 1983
Mountain Madness: Super Pro Skiing Ray Kaestner (Realtime) INTV Corporation 1988 Uses the game code from the earlier U.S. Ski Team Skiing cartridge, adding a number of features
Mouse Trap® unknown Coleco 1982 60
Mr. Basic Meets Bits 'N' Bytes unknown (Mattel) Mattel Electronics 1983 Requires the ECS module and Computer Keyboard
NASL® Soccer Kevin Miller (APh) Mattel Electronics Sep 4, 1980 (#6) Also released as "Soccer"
NBA® Basketball Ken Smith (APh) Mattel Electronics Aug 25, 1980 (#1) Also released as "Basketball"
NFL® Football Ken Smith & Kevin Miller (APh) Mattel Electronics Aug 27, 1980 #2) Also released as "Football"
NHL® Hockey Ken Smith (APh) Mattel Electronics Oct 3, 1980 (#10) Also released as "Hockey"
Night Stalker Steve Montero (Mattel) Mattel Electronics May 16, 1982 (#29)
Nova Blast Wendell Brown (Imagic) Imagic 1983
PBA® Bowling Rick Levine & Mike Minkoff (Mattel) Mattel Electronics Jul 31, 1981 (#21) Also released as "Bowling"
PGA® Golf Scott Bishop (APh) Mattel Electronics Nov 5, 1980 (#18) Also released as "Golf"
Pac-Man® Mike Winans (Atari) Atarisoft and INTV Corporation 1983 Licensed from Atari and re-released by INTV Corp. without the Atari title screen
Pinball Minhchau Tran & Bob Newstadt (Mattel) Mattel Electronics 1983 71
Pitfall® David Crane (Activision) Activision 1982
Pole Position® Mark Urbaniec (Realtime) INTV Corporation 1988
Popeye® unknown Parker Brothers 1983
Q*bert® unknown Parker Brothers 1983
Reversi Greg Favor (APh) Mattel Electronics May 11, 1982 (#31)
River Raid Peter Kaminski (Activision) Activision 1983
Royal Dealer Rich O'Keefe (APh) Mattel Electronics 1982 (#37)
Safecracker Marvin Mednick (Imagic) Imagic 1983
Scooby Doo's® Maze Chase (ECS) Mark Kennedy (Mattel) Mattel Electronics 1983 Requires the ECS module and Computer Keyboard
Sea Battle Ken Smith (APh) Mattel Electronics Oct 3, 1980 (#14) 81
Sewer Sam Steve Willey (Interphase) Interphase 1983
Shark! Shark! Ji Wen Tsao (Mattel) Mattel Electronics Dec 6, 1982 (#42)
Sharp Shot Frank Evans (APh) Mattel Electronics Oct 28. 1982 (#40) Collection of simple games originally developed for the interactive TV show "Poww!"
Slam Dunk: Super Pro Basketball Steve Ettinger (Realtime) INTV Corporation 1987 Uses the game code from the earlier NBA Basketball cartridge, adding a computer opponent and number of other features
Slap Shot: Super Pro Hockey Ray Kaestner (Realtime) INTV Corporation 1987 Uses the game code from the earlier NHL Hockey cartridge, adding a computer player and other features
Snafu Mike Minkoff (Mattel) Mattel Electronics Oct 15, 1981 (#24)
Space Armada John Brooks & Chris Hawley (APh) Mattel Electronics Oct 15, 1981 (#25)
Space Battle Hal Finney (APh) Mattel Electronics Aug 25, 1980 (#4) Originally released as part of the red-boxed "Action Network." Consumer complaints of the game being "too easy" led to the addition of a new harder level. The harder version was released as part of the new blue-boxed "Space Action Network"
Space Hawk Bill Fisher (Mattel) Mattel Electronics Apr 19. 1982 #28) 90
Space Spartans Bill Fisher & Stephen Roney (Mattel) Mattel Electronics Jun 29, 1982 First game to require the Intellivoice module
Spiker! Super Pro Volleyball Steve Ettinger (Realtime) INTV Corporation 1989
Stadium Mud Buggies Rick Koenig (Realtime) INTV Corporation 1989 Only game developed for both Intellivision and the Nintendo Entertainment System (NES), as "Monster Truck Rally." Before release, INTV sold the rights, including the name, to the NES version to another publisher and changed the name of the Intellivision version to "Stadium Mud Buggies." The graphics in the game, however, were not changed and remain monster trucks
Stampede Bob Whitehead (Activision) Activision 1982
Star Strike Hal Finney & Brett Stutz (APh) Mattel Electronics Dec 22, 1981 (#27)
Star Wars®: The Empire Strikes Back® unknown Parker Brothers 1983
Sub Hunt Tom Loughry (APh) Mattel Electronics May 6, 1982 (#30)
Super Cobra® unknown Parker Brothers 1983
Super Pro Decathlon Scott Robitelle (Realtime) INTV Corporation 1988
Super Pro Football John Tomlinson & Dave Warhol (Realtime) INTV Corporation 1986 Uses the game code from the earlier NFL Football cartridge, adding a computer opponent and number of other features
Swords & Serpents Brian P. Dougherty (Imagic) Imagic 1982 101
Tennis Gavin Claypool (APh) Mattel Electronics Dec 10, 1980 (#19)
Thin Ice Julie Hoshizaki (Mattel) INTV Corporation 1986
Thunder Castle David Warhol (Mattel) INTV Corporation 1986 Identified in early catalogs as "Mystic Castle"
Tower of Doom Daniel Bass (Mattel), John Tomlinson (Realtime) INTV Corporation 1987 Identified in early catalogs as ADVANCED DUNGEONS & DRAGONS Tower of Mystery Cartridge
Triple Action Rich O'Keefe (APh) Mattel Electronics Oct 15, 1981 (#26) Includes three games: Tanks, Racing and Bi-planes
Triple Challenge David Warhol (Realtime) INTV Corporation 1987 Includes three games: Chess, Checkers and Backgammon, using the game code from the three earlier Intellivision cartridges APBA Backgammon, USCF Chess and Checkers
Tropical Trouble Steve DeFrisco (Imagic) Imagic 1982
TRON® Deadly Disks Steve Sents (Mattel) Mattel Electronics 1982 (#36)
TRON® Maze-A-Tron Russ Haft (Mattel) Mattel Electronics Oct 6, 1982 (#39) 111
TRON® Solar Sailer Keith Robinson (Mattel) Mattel Electronics 1983 Requires the Intellivoice module
Truckin' Rick Levine (Imagic) Imagic 1983
Turbo® unknown Coleco 1983
Tutankham® unknown Parker Brothers 1983
U.S. Ski Team® Skiing Scott Reynolds (APh) Mattel Electronics Dec 10, 1980 (#20) Also released as "Skiing"
USCF® Chess unknown (Teletape Inc.), Russ Ludwick (Mattel) Mattel Electronics Nov 23, 1982 (#41) Also released as "Chess"
Utopia Don Daglow (Mattel) Mattel Electronics Jun 3, 1982 (#33)
Vectron Mark Urbaniec (Mattel) Mattel Electronics 1983
Venture® unknown Coleco 1983 120
White Water! Douglas A. Fults (Imagic) Imagic 1983
World Championship Baseball Dan Dickerson (APh) INTV Corporation 1986 Uses the game code from the earlier Major League Baseball cartridge, adding a computer opponent and a number of other features
World Cup Soccer Mark Grant & Armand Barraud (Mattel Electronics France/Nice Ideas) Dextell Ltd. 1985 Uses code originally developed for the unreleased 4-player NASL Super Soccer for the ECS module
World Series Major League® Baseball Eddie Dombrower (Mattel) Mattel Electronics 1983 Requires the ECS module and computer keyboard; uses the Intellivoice module (not required) for voice enhancement
Worm Whomper Tom Loughry (Cheshire) Activision 1983
Zaxxon® unknown Coleco 1983 126


Released Keyboard Component Software

Software released for the original Intellivision Keyboard Component. Sold only in test markets and by mail directly from Mattel in 1982. Except for the BASIC cartridge, all titles were released on cassette tape.

Name
Programmer (Company)
Comments
BASIC Programming Language unknown (Microsoft Inc.), Ken Smith (APh) special cartridge plugs into expansion slot on back of Keyboard Component; lets user write and run BASIC-language programs
Conversational French Chris Kingsley (APh) on two cassettes; Intellivision graphics
Crosswords I unknown requires BASIC cartridge; ASCII graphics only
Crosswords II unknown requires BASIC cartridge; ASCII graphics only
Crosswords III unknown requires BASIC cartridge; ASCII graphics only
Family Budgeting unknown requires BASIC cartridge; ASCII graphics only
Geography Challenge Don Daglow (Mattel) requires BASIC cartridge; ASCII graphics only
Jack LaLanne's Physical Conditioning Hal Finney (APh) Intellivision graphics
Spelling Challenge unknown (APh) Intellivision graphics